Alpha pushed back.

6 12 2010

Alpha has been pushed back due to having to create lots of new animation.

This animation is needed to get the game feature complete with the DS version,  the basic alpha definition.

The development of this new animation is underway,  but due to a lack of time and bad health how long this takes is any ones guess. I’ll get samples up as they are done.

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Alpha progress

3 11 2010

Main work on the Alpha is now complete,  i just need to get the strings checked and look into installers for XNA projects.





Alpha Spec

15 09 2010

So I’ve now spec’ed out what I want done for Alpha.
This should hopefully be done soon and once complete I will release a limited alpha test.

So what will the Alpha contain:

1. 6 player local play
2. Basic AI
3. Full front end
4. Attract mode
5. Replay saving and play back
6. Help
7. Localisation system in place
8. Sound and music
9. Pad and mouse input
10. PC only





Screen shots

15 09 2010

Here are some screen shots of the game and how it looks like on Windows Phone 7.

Click on the image to see it at full size.



Title Screen, PC



Title Screen, WP7






Player select, PC



Player Select, WP7






In Game, PC


In Game, WP7





Windows mobile 7

8 09 2010

Decided to see if it would be easy to port atoms to win mob 7 and In one hour i had the whole game running in the emulator.   So I guess I can add win mob 7 to the official ports list.

I’ll get some pictures of it and the PC version up soon.





PC 360 Progress update

2 09 2010

Main game now plays as good as the ds version.

Tutorial complete.

Replay we’ll underway.

I’ll get some screen shots up soon.





Quick update

4 08 2010

XnAtoms is making steady progress, lots of behind the scenes work has been done but also a few main screens have been worked on.

The main menu is in with some great art work,
the local player select is in with temp artwork.

and the big new addition being worked on is replays!
These will not only allow you to show off your great win but is also a great debug tool for those rare times when the game seems to be stuck in a explosion loop and never finish.

I’ll try to get some screen shots up soon.